{"id":128,"date":"2016-04-06T09:50:43","date_gmt":"2016-04-06T16:50:43","guid":{"rendered":"http:\/\/frostfyre.com\/?page_id=128"},"modified":"2016-07-20T08:32:00","modified_gmt":"2016-07-20T15:32:00","slug":"gamedev","status":"publish","type":"page","link":"http:\/\/frostfyre.com\/?page_id=128","title":{"rendered":"Gameography"},"content":{"rendered":"<p>I make video games, among other things. You can find a more <a href=\"https:\/\/www.linkedin.com\/in\/gametd\" target=\"_blank\">detailed history here<\/a>.<\/p>\n<p>A video demonstrating various workflows can be found <a href=\"https:\/\/youtu.be\/TfD6ft_ELf8\" target=\"_blank\">here<\/a>.<\/p>\n<p>Highlights of my current work at\u00a0<a href=\"https:\/\/sylvancreatures.artstation.com\/\">artstation<\/a>.<\/p>\n<p><b>Gameography &#8211; <\/b>includes role &amp; highlighted responsibilities<\/p>\n<ul>\n<li><em><span style=\"font-weight: 400;\">PC <\/span> <a href=\"https:\/\/www.youtube.com\/watch?v=nOctqLlO8RE\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">World of Warcraft: Legion<\/span><\/span><\/a><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; Character setup &amp; data maintenance, new character materials feature prototypes. Game UI consultation &amp; feedback. WYSIWYG Audio Event Editor, mentorship &amp; training.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PC <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=lMc8VP02DFA\"><span style=\"font-weight: 400;\">World of Warcraft: Warlords of Draenor<\/span><\/a><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; Support of &#8220;Apprentice&#8221; program @ Blizzard Academy, established best practices for complex tools setups, technology sharing with cinematics department, Audio Events System 3 (stand alone app) Asset optimization, user support. Character data setup &amp; maintenance.<\/li>\n<\/ul>\n<\/li>\n<li><em>PC <a href=\"https:\/\/www.youtube.com\/watch?v=nyeZ8khSEC0\">World of Warcraft: Mists of Pandaria<\/a><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; Self recovering level build system &amp; web based reporting, Automated Audio Events system 2, Physics tools, Python libraries, misc modeling, reports generation and guidelines.<\/li>\n<\/ul>\n<\/li>\n<li><em>PC <a href=\"https:\/\/www.youtube.com\/watch?v=L10g6JQLJFg\">World of Warcraft:\u00a0Cataclysm<\/a><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; Automated Audio Event System , prototype Goblins and Worgen, hiring, asset optimization, materials optimization &amp; library creation. Pipeline migration to Autodesk 2011. Support &amp; migration of custom Maya plugins.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PC <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=q2ktWXdeh4Y\"><span style=\"font-weight: 400;\">World of Warcraft: Wrath of the Lich King<\/span><\/a><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; Death Knight base skin customizations, audio event application, asset performance optimization<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-weight: 400;\"><em>360 PS3 <\/em><\/span><em> <a href=\"https:\/\/www.youtube.com\/watch?v=Bk-9qXCbaBk\"><span style=\"font-weight: 400;\">Golden Axe: Beast Rider<\/span><\/a><\/em>\n<ul>\n<li>Director of Technical Art, Machinima, Motion Capture, Outsource vendor review, selection and training.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">360 PS3 <\/span> <a href=\"https:\/\/www.youtube.com\/watch?v=CDiAVnB4D7k\"><span style=\"font-weight: 400;\">Iron Man: the Game<\/span><\/a><\/em>\n<ul>\n<li>Director of Technical Art &#8211; hiring, TA department supervisor, employee discipline, day to day tasking.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PSP DS <\/span> <span style=\"font-weight: 400;\">Molotov*<\/span><\/em>\n<ul>\n<li>Director of Technical Art &#8211; development oversight, prototypes<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PC <\/span> <span style=\"font-weight: 400;\"><a href=\"https:\/\/www.youtube.com\/watch?v=ZqOUPaPtXVk\">Gods and Heroes:Rome Rising<\/a>&#8216;<\/span><\/em>\n<ul>\n<li>Technical Artist &#8211; Pipeline setup &amp; optimization, UI prototypes, VFX, in Maya Level Editor, DFF importer, Tools installer.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PC <\/span> <span style=\"font-weight: 400;\">Star Trek Online*<\/span><\/em>\n<ul>\n<li>Technical Artist &#8211; Pipeline setup &amp; optimization<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">XBX <\/span> <span style=\"font-weight: 400;\">City Under Siege*<\/span><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; destructible object pipeline, prototype models<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">XBX <\/span> <a href=\"https:\/\/www.unseen64.net\/2009\/03\/08\/the-adversary-xboxps2-cancelled\/\"><span style=\"font-weight: 400;\">The Adversary*<\/span><\/a><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; destructible object pipeline, prototype models<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">XBX <\/span> <span style=\"font-weight: 400;\">Kill Switch 2*<\/span><\/em>\n<ul>\n<li>Senior Technical Artist &#8211; \u00a0level tools and pipeline design<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS2 GCN XBX <\/span> <a href=\"https:\/\/www.youtube.com\/watch?v=-oCjCdUAVdE\"><span style=\"font-weight: 400;\">Goblin Commander: Unleash the Horde<\/span><\/a><\/em>\n<ul>\n<li>Technical Art Director &#8211; hiring, VFX, destructible object pipeline, UI, voice overs<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">XBX <\/span> <a href=\"https:\/\/www.youtube.com\/watch?v=iKClOYi-XvQ\"><span style=\"font-weight: 400;\">Nightcaster 2: Equinox<\/span><\/a><\/em>\n<ul>\n<li>Director of Technical Art\u00a0 &#8211; hiring, VFX, destructible object pipeline, UI, voice overs<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">GCN <\/span> <span style=\"font-weight: 400;\">Cubix: Robots for Everyone*<\/span><\/em>\n<ul>\n<li>Director of Technical Art\u00a0&#8211; created viewer tools for GCN, created character models, rigs and animation.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS2 <\/span> <span style=\"font-weight: 400;\">Land Sea Air*<\/span><\/em>\n<ul>\n<li>Lead Artist &#8211; prototype and hiring of new team<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS2 <\/span> <span style=\"font-weight: 400;\">Portal Runner<\/span><\/em>\n<ul>\n<li>Lead Artist &#8211; VFX base effects &amp; tools creation, Art Team oversight, Level Validation tools<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PC <\/span> <span style=\"font-weight: 400;\">Might &amp; Magic VIII: Day of the Destroyer**<\/span><\/em>\n<ul>\n<li>Additional Artist &#8211; character sprite work<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS2 <\/span> <span style=\"font-weight: 400;\">Army Men: Sarges Heroes 2**<\/span><\/em>\n<ul>\n<li>Additional Artist &#8211; oversight of auxiliary team, misc modeling &amp; textures.<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-weight: 400;\"><em>PS1 <\/em><\/span><em> <span style=\"font-weight: 400;\">High Heat Baseball 2001**<\/span><\/em>\n<ul>\n<li>Additional Artist &#8211; misc sprite work, oversight of auxiliary team.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS1 <\/span> <span style=\"font-weight: 400;\">Crusaders of Might &amp; Magic<\/span><\/em>\n<ul>\n<li>Lead Artist &#8211; Oversight of bi-located art teams in Redwood City &amp; Austin. Ensured compliance with art standards, TDRs and localization. \u00a0Occasional VFX &amp; modeling. Intranet creation &amp; tools documentation.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS1 <\/span> <span style=\"font-weight: 400;\">Jalapeno Harry*<\/span><\/em>\n<ul>\n<li>Animator\/Character Artist &#8211; designed, modeled and animated several MOBs<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS1 <\/span> <span style=\"font-weight: 400;\">Spawn: the Eternal<\/span><\/em>\n<ul>\n<li>Lead Animator &#8211; Task tracking, rigging and animation of main character, control tweaking and level asset creation.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS1 <\/span> <span style=\"font-weight: 400;\">MLB Pennant Race**<\/span><\/em>\n<ul>\n<li>Additional Artist, misc 3D assets.<\/li>\n<\/ul>\n<\/li>\n<li><em><span style=\"font-weight: 400;\">PS1 <\/span> <span style=\"font-weight: 400;\">NHL Face Off<\/span><\/em>\n<ul>\n<li>Artist &#8211; I created 3D assets, and cleaned up sprite animation.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">unpublished*<\/span><\/p>\n<p><span style=\"font-weight: 400;\">consulting capacity**<\/span><\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon-text sd-sharing\"><h3 class=\"sd-title\">Share this:<\/h3><div class=\"sd-content\"><ul><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-128\" class=\"share-facebook sd-button share-icon\" href=\"http:\/\/frostfyre.com\/?page_id=128&amp;share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span>Facebook<\/span><\/a><\/li><li class=\"share-twitter\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-twitter-128\" class=\"share-twitter sd-button share-icon\" href=\"http:\/\/frostfyre.com\/?page_id=128&amp;share=twitter\" target=\"_blank\" title=\"Click to share on Twitter\"><span>Twitter<\/span><\/a><\/li><li class=\"share-end\"><\/li><\/ul><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>I make video games, among other things. You can find a more detailed history here. A video demonstrating various workflows can be found here. Highlights of my current work at\u00a0artstation. Gameography &#8211; includes role &amp; highlighted responsibilities PC World of Warcraft: Legion Senior Technical Artist &#8211; Character setup &amp; data maintenance, new character materials feature&#8230;<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon-text sd-sharing\"><h3 class=\"sd-title\">Share this:<\/h3><div class=\"sd-content\"><ul><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-128\" class=\"share-facebook sd-button share-icon\" href=\"http:\/\/frostfyre.com\/?page_id=128&amp;share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span>Facebook<\/span><\/a><\/li><li class=\"share-twitter\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-twitter-128\" class=\"share-twitter sd-button share-icon\" href=\"http:\/\/frostfyre.com\/?page_id=128&amp;share=twitter\" target=\"_blank\" title=\"Click to share on Twitter\"><span>Twitter<\/span><\/a><\/li><li class=\"share-end\"><\/li><\/ul><\/div><\/div><\/div>","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"spay_email":""},"jetpack_shortlink":"https:\/\/wp.me\/P32NIS-24","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/frostfyre.com\/index.php?rest_route=\/wp\/v2\/pages\/128"}],"collection":[{"href":"http:\/\/frostfyre.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/frostfyre.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/frostfyre.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/frostfyre.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=128"}],"version-history":[{"count":21,"href":"http:\/\/frostfyre.com\/index.php?rest_route=\/wp\/v2\/pages\/128\/revisions"}],"predecessor-version":[{"id":230,"href":"http:\/\/frostfyre.com\/index.php?rest_route=\/wp\/v2\/pages\/128\/revisions\/230"}],"wp:attachment":[{"href":"http:\/\/frostfyre.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}